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Mortred - The Phantom Assassin Mortred - The Phantom Assassin
Range: 100 | Move Speed: 310
Primary: AGI
Str: 20 + 1.85 | Agi: 23 + 3.15 | Int: 13 + 1
Damage: 46 – 48 | HP: 530 | Mana: 169
HP Regen: 0.85 | Mana Regen: 0.53
                     Attack Speed: 0.72 | Armor: 4

Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin. 


  • Skill
Stifling Dagger Stifling Dagger (D)
Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes.
Level 1 - Deals 40 damage, slows for 50%, lasts 1 second.
                    Level 2 - Deals 80 damage, slows for 50%, lasts 2 second.
                    Level 3 - Deals 120 damage, slows for 50%, lasts 3 second.
                    Level 4 - Deals 160 damage, slows for 50%, lasts 4 second.
                    • Damage type: pure
                    • The projectile can't be dodged by blinking.
                    • Casting range: 1200
                    Mana Cost: 30/25/20/15
                    Cooldown: 8


Phantom Strike Phantom Strike (B)
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Level 1 - Teleports to the target unit, and recieves increased attack spee d.
                    Level 2 - Teleports to the target unit, and recieves increased attack speed.
                    Level 3 - Teleports to the target unit, and recieves increased attack speed.
                    Level 4 - Teleports to the target unit, and recieves increased attack speed.
                    • Casting range: 700/800/900/1000
                    Mana Cost: 50
                    Cooldown: 20/15/10/5


Blur Blur (R)
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.
Level 1 - 20% dodge/25% Transparency.
                    Level 2 - 25% dodge/50% Transparency.
                    Level 3 - 30% dodge/75% Transparency.
                    Level 4 - 35% dodge/100% Transparency.
                    • Does not stack with evasion from Butterfly.
                    • Mortred becomes increasingly transparent as Blur is leveled.
                    Mana Cost: N/A
                    Cooldown: N/A 


Coup de Grace Coup de Grace (C)
Mortred has refined her hero-killing skills to a high degree.
Level 1 - 15% chance to 2.5x critical.
Level 2 - 15% chance to 3.25x critical.
                    Level 3 - 15% chance to 4.0x critical.
                    Mana Cost: N/A
                    Cooldown: N/A

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Mirana Nightshade - Priestess of the Moon Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 - 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
                     Attack Speed: 0.71 | Armor: 2

A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few. 

  • Skill
StarfallStarfall (T)
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
                    Level 2 - 150 damage per wave.
                    Level 3 - 225 damage per wave.
                    Level 4 - 300 damage per wave.
                    • Damage type: magical
                    • This skill is not blocked by Linken's Sphere.
                    • Area of Effect: 600/900
                    Mana Cost: 100/120/140/160
                    Cooldown: 12

Elune`s Arrow Elune`s Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
                    Level 1 - Deals 90 damage.
                    Level 2 - Deals 180 damage.
                    Level 3 - Deals 270 damage.
                    Level 4 - Deals 360 damage.
                    • Damage type: magical
                    • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5
                     seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an                              arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun
                     duration).
                    • The stun duration is determined by the distance between where Mirana fired the arrow
                     and where the arrow hits its target.
                    • Invisible units will not be stunned, but will still take damage.
                    • Casting range: 3000
                    • Area of Effect: 140
                    Mana Cost: 100
                    Cooldown: 25 

Leap Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 630 range, 4% IAS and MS increase.
                    Level 2 - 690 range, 8% IAS and MS increase.
                    Level 3 - 780 range, 12% IAS and MS increase.
                    Level 4 - 840 range, 16% IAS and MS increase.
                    • Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to
                     Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles
                     using Leap.
                    • Area of Effect: 800
                    Mana Cost: 40/35/30/20
                    Cooldown: 30/26/22/18

Moonlight Shadow Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - 2.5 second fade time, lasts 11 seconds.
                    Level 2 - 2 second fade time, lasts 11 seconds.
                    Level 3 - 1.5 second fade time, lasts 11 seconds.
                    Mana Cost: 175
                    Cooldown: 180/160/140
                    • Units affected will not auto attack enemies.
                    • Magic immune allies will be affected.
                    • Area of Effect: Global